

Things go spectacularly awry, leading to a series of impressive standalone action segments, the result of which leaves the Saints exiled from their home turf of Stilwater and forced to start over in the Detroit-meets-New York city of Steelport. The opening missions find you pulling a bank job teamed up with a preening method actor who wants to get "in character" for the Saints film. The gang are global celebrities with a sideline in merchandise and a movie in the works. The game gets off to a promising start, opening with the 3rd Street Saints on top of the world following the events of the previous game. If GTA was aiming for high drama and critical acclaim, Saints Row was happy to fly the flag for those playing "for the lulz".Īnd so comes Saints Row: The Third, a game that has been marketed almost exclusively on the basis of all the wacky stuff it will let you do, silly costumes, sex toy weaponry, ragdoll mayhem and all. In the midst of Niko Bellic's downbeat immigrant saga, going on a rocket launcher rampage seemed a little weird, and Saints Row 2 was quick to position itself as the gleefully silly sandbox game that still let you smash your toys until something broke. Then GTA4 came along, and with it a sharp detour from the sort of knockabout nihilism that had typified the series. When it originally launched, THQ's open-world rival was little more than a cheeky copycat, offering the same transgressive thrills in a cruder, cheaper form the Zit to GTA's more successful Viz.

Grand Theft Auto 4 was the best thing that ever happened to Saints Row.
